We return to our fearless heroes to find them standing at the top of a long dark stairway with a rather unfriendly Bone Servant charging up at them. As usual, Aramil does the first thing that comes to his head, without considering the consequences, and places the Crown of Bones on his head. Luckily, for the party, Aramils impulsiveness saves their collective asses and the Bone Servant stops and is under Aramils control.
Never satisfied with narrowly cheating death once in an hour, the party makes its way down the stairs to find another door similar to one at the top of the stairs. Aramil commands the Bone Servant to open the door. With judicious use of the light spell on the Bone servant, the party peers int vast chamber that is quite obviously filled to bursting with skeletons of all sorts. Dodging a hail of arrows, the party moves back into the stairwell as a pair of large skeletal champions sqeeze into the stairwell. During the ensuing skirmish, Artas discovers he has a negative energy spell which he use to heal the skeletons. The skeletons leave their new friend alone but are dispatched by the rest of the party.
Sending the Bone Servant in to the chamber to do some reconnaissance, the party discovers that the chamber beyond the door is filled with a horde of over 200 skeletons of various sizes. Ignomine, uneasy with the idea od leaving such a horde of undead untouch, urges the group to use the bottleneck of the stairwell to wage a war of attrition on the skeletons. Aramil and Drael are interested in any treasure that may be down there, while Artas beleives there may be answers to his past. Polycarp is less enthusiastic and beleives it is a fools errand wrapped in a deathwish.
Regrouping up in the forsaken altar, the party has a chat with their skeleton friend and learn some interesting facts. It seems that the horde is dedicated in service of The Queen who was around a long time ago and will return again. Furthermore, she wants “everything” although the creature was a bit vague on what she wanted to do with everything. Finally, the party is able to surmise that the horde they saw is only a small part of a much larger undead army that is lying in wait in the tunnels beneath the continent. Based on this new revelation, the party decides to return to town to seek assistance and resupply.
As the party returns to Freeport, the local constabulary inquires about their magic dealings. Drael pipes up and bluffs the guard with a story about a generous benefactor Art Vandelay. The guards are skeptical, but too apathetic to investigate further. Meanwhile, Polycarp climbs the fence and slips unto the city unnoticed, likely whispering to himself “Suckers!” The party avails itself of the local economy and Ignomine and Artas have a bit of a bro out as Ignomine spots him some cash for a fancy set of armor spikes. Aramil, however, has a less enjoyable time as he is accosted by the parties old friend Jenet, who is understandably upset at having lost the 300g that was paid to her. Always cool under pressure, Aramil attempts to bluff his way out and fails miserably, so instead of taking 300g from him Jenet takes all of his gold.
Aramil returns to the party and explains the situation and as they stand around arguing about what to do, the city guards confront them accompanied by Jenet, Gordimar and Aurora. The guards question the group about their interaction with Jenet. Artas explains that the last time he saw Jenet, he had paid her what was due but that it was possible their companion Polycarp stole from her. Luckily, Polycarp had made himself scarce and the guards had no one to pin the theft on. Aramil explained that Jenet had just stolen from him. Gordimar explained to the guards that Artas has a large bounty on his head. Again, the apathy of the guards wins the day and they return Aramils gold (minus the 300g) and tell the Bounty Hunters that this isn’t Kharlin and to beat it.
Wanting to relax after the run in with the fuzz, the group goes to a tavern for a drink. Artas regales the party tales of his mysterious past and then beings to tell Ignomine of how the group met. By this point Polycarp rejoined the party and was very interested in telling stories. Thinking he was just in one of his sarcastic moods, the Artas continued his tales. Suddenly, Polycarp jumps out of his seat, excuses himself, and runs out of the room. Minutes later, Polycarp returns with news that he had been jumped in an alley and was given a note and a gem. It was obvious then that whoever impersonated Polycarp was looking for information, information they clearly got. The party is visibly shaken by this, but there is not much they can do.
Ignomine and Drael then seek out the local temple trying to get information and recruit help for their cause. Ignomine sends a letter to Toradan Honorforge asking about hypothetical undead armies in hypothetical tunnels. Later, back at the in several Paladins return with word from Toradan as well as Rufus. They ask about Rufus’ tablet, which the party admits to finding, as well as the letter. Ignomine informs them that it was simply a hypothetical situation that he wanted answers on.
After resting and recuperating, the party returns to cottage once again, hoping to deal with the undead horde themselves. When they arrive, however, they find a pair of Nightmares standing outside the cottage. After some deliberation, they party decides to bring the pain. They devise a cunning plan involving buffing the tanks to draw fire from the squishies. This plan is rendered obsolete by Polycarps impatience. Ignomine and Artas spend the majority of the battle closing the distance to the targets as Polycarp, Aramil, Dreal and Vyktor bombard the every loving shit out of the Nightmares from afar. Despite never landing a blow, Ignomine is sickened but not deterred. He and Artas decide to go down the ruins loud and stupid like, in order not to waste their buffs.
The pair, shielded, warded, blessed and enlarged, charge down the stairs past a massacre of bones and into the chamber beyond. The party finds a pair of bearded devils mopping up the last of the skeletons. Ignomine rushes headlong into battle and rains down all the fury afforded by his god and smites the tits right off the first bearded dragon. Artas also strikes a mighty blow, but still feels a bit of power envy next to the holy wrath of Ignomine. As the rest of the party makes its way into the chamber, Aramil decideds to offer air support by way of wildshape. In the heights of the chamber the parties Imp friend returns and attacks Aramil. From around a corner, Polycarp thinks “Ain’t nobody got time for this shit” and one shots the infernal creature with an arrow through the taint.
Seeing its partner smote to dust, summons another devil in an obvious “take him not me” gesture. By this time Vyktor has stepped up and applies some of his signature glitterdust rendering the devils blind. The summon devil drops like a sack of bricks and then it is only the last devil left. Vyktor again steps up to the plate and summons some celestial eagles to harry the devil. At this point the devil pulls his “Fuck this” maneuver and teleports out to the top of the stairs. Vyktor sends his eagles to give chase and they delay him long enough for Polycarps bleed effects to drain him some more, but he eventually escapes. The party spends the next several minutes mopping up some Lemuirs that the devils had left laying around.
Never ones to slow down, the party opens one of the doors along the back wall of the room.