The group continued in the dungeon where Polycarp and Aramil open a door and go into a dark room. The door closes behind them when a Voice Tells them to leave. Polycarp and Aramil agree to do so. After Aramil leaves Polycarp retracts his agreement to ask the voice questions. Irritated with Polycarp not leaving It creates a black dragon image behind the rest of the group in the main room. After a few seconds of figuring out what to do the dragon disappears and in its place is a Fallen Angel and a bearded devil. The Fallen angel threatens the group to leave, but was a little frightened by the group as they had successfully killed many of her minions. After a few words were spoken (mostly between the Fallen Angel, Polycarp and Ignomine) the Angel agreed to give the group 1 hr in the dungeon before completing her orders to destroy the dungeon.
Vyktor, Ignomine, and Artas find a destroyed sophisticated machine, looted parts for it possibly for a weapon or other cause. Meanwhile Drael (who is now a straight sorcerer), Polycarp, and Aramil started searching the next area on the dungeon. Quickly the group was together and continued down the corridors. They seems to find rooms that we hatcheries of some kind. Drael, Vyktor, and Aramil we off searching in the main room since they determined there was nothing to see. Artas, Poplycarp, andIgnomine went into the last room to find creatures a stirring. A screech pierced through the dungeon as the fight began. Drael, Vyktor, and Aramil came running when they heard a screeching sound but the monsters were no match for Artas, Polycarp, and Ignomine and were killed before they arrived. Inside they found 4 dragon eggs. Upon attempting to remove one of the eggs the other 3 broke. Given time was short they put what they quickly opened one more door to find some insignificant monsters that attacked to no avail. the group went topside where upon they saw the fallen Angel waiting for them. Inside Drael had found some items that he and the others could use. One item was a greatwsord that was given to Polycarp(More on this later).
It was late and the group choose to go to Freeport to rest for the evening. Drael Summoned 6 horses and they were off. In Freeport group goes in (Polycarp of course thru the back door) and start to look for a place to rest and get some supplies. Meanwhile Polycarp trades the new greatsword for information. Drael was off trying to gather information from as many sources as possible. Polycarp informs the other members of the groups that he had traded the greatsword for information. Ignomine did not want the sword given away as it was of great value and if in the wrong hands would be deadly. He and the others go to get the sword back. Drael continues to fail at gathering information but continues on his course. Polycarp sneaks into the back of the building while the others go requesting the sword back. After strong words and intimidation from the group they agree to buy it back with information. Meanwhile, Poplycarp has snuck into the back of the building, determining he could not find the sword, gathers alcohol, pours it onto the back side of the building and lights it on fire. Drael finally in a burlesque house was able to get a little bit of information from a fellow follower of Calistria. The group rest for the night.
The next morning the group decides to go to Shivar. they buy horses and are off. It is a 10 day trip by horseback. Everything is going fine until day 4 where they meet a man looting corpses. After a brief discussion they determine he is no threat and find tracks that indicate there may be people in need to the east who have been chased off by goblins. They go in pursuit. they find Jenet hiding in a ditch badly beat up. After a short conversation with her the group in torn between going east after the others or going back on there way north. At that moment they hear the sounds of goblins coming from the east and the south. they determine to head north bringing Jenet along. they travel until dark and make camp. Shortly before going to bed they are attacked. A mage, couple of fire skeletons, and Bugbears come in on them. Drael Summons 6 horses to act as a shield between them and the invaders. Polycarp is in a tree waiting for his chance to pounce on his prey. Aramil cast Entangle stopping all the creatures in there tracked except the burning skeleton who keep on walking. The 2 groups clash as lightning rains down striking the Bugbears. In the end the group survived with minor injuries and a bugbear to interrogate.
The next morning they interrogated the bugbear (gathering no more information) they killed him and where on there way north. At a certain point the heard noises. Polycarp investigated to find an army or goblins making heavy duty war machines. Polycarp tells that group and they continue north to Shivar. On the south side of Shivar the group comes meets some soldiers. They try to tell them that an army of goblins is about 1 days ride from hear and they may want to take care of the situation. The Guards decide it best to bring the group in. Knowing that Polycarp and Artas are wanted here Ignomine tries to convince the guards that it would be prudent of Polycarp and Artas to inform others of the danger while the rest of the group goes with the guards. As they are going through town trying to figure a way out of this out of nowhere the Guard is down. Aurora knocked him out from behind. Ignomine stays with the guard for good face while the others follow Aurora. After a brief discussion she agrees to meet that group at a bar.
Having defeated the Bearded Devils in the previous session, the party set to exploring the dungeon and finding what treasures they could discover. Polycarp picked the lock of one of the secret doors, and with Drael providing light they explored the small room hidden behind it. The room contained a few mummified bodies in it, but the two were surprised by the door slamming shut and a voice ordering them to leave. Meanwhile, the rest of the party explored the main chamber unaware that two of their number might be confronting something dangerous.
Polycarp blew off the disembodied voice for locking the door and then ordering them to leave and left the room once it was reopened. The rest of the party moved closer to find out what had caused the door to slam, but the source of the voice had apparently escaped.Ignomine had detected an evil aura within the room, but a momentary distraction in the form of a black dragon appearing behind the group allowed it to escape. When the dragon did not detect as evil, Ignomine determined it was illusory and sought to find the evil aura. A quick scan of the room found it again, floating in apparently empty space about forty feet off the ground in the main chamber.
The creature then revealed itself to be a formerly beautiful woman with a bruised and scarred face and large, black wings stretched out to either side. Vyktor identified it as a Fallen Angel, a devil obviously in league with the Bearded Devils and Nightmares and presumably their leader. Indeed, once she revealed herself, the Devil that had barely escaped previously reappeared on the ground near her. She once again ordered the party to leave, and complained that they had already cost her far too many valuable soldiers.
The party was barely able to restrain themselves from attacking the evil presence, and Aramil’s taunts nearly provoked the Fallen Angel into attacking, but some stronger motivation prevented her. In the end, a deal was brokered allowing the party to explore the ruins for one hour before the entire complex would be destroyed. With the pact agreed to, the Angel decapitated the Devil and vanished, sending the party rushing to explore while there was still time.
First up, three of the party members explored the ruined frame of some large, 15-foot suit of armor. Artas had a vision of the device in action, using the launcher over its shoulder and the blades on its arms to mow down a large but unidentified horde, while Drael identified its construction as being of Arelan Steel, gold, and silver. A massive round block separate from the device was identified as the mechanism’s heart or power source. It and a few plates of each of the metals was removed, partly to prove the construct’s existence and partly because of its extravagant value.
Polycarp revealed and unlocked another secret door, which contained a number of Skeleton Champions. Ignomine volunteered to destroy them while the party raced to finish exploring the ruin. Another hallway was found with more rooms branching off before terminating in a glowing green doorway. The first two doorways were locked, and Artas’ attempts at using his universal key (his Arelan Steel greatsword) resulting in something skittering around inside the first room. The second door was also locked, but as Polycarp was indisposed at the moment it was passed up. That left the end of the hallway coated in glowing, green, vaguely evil goo.
Ignomine tied himself off with rope and handed the end to Artas, then slowly walked down the hallway. His feet crunched through the waxy coating and revealed more ooze, but otherwise seemed unharmed. At the doorway he had to force it open by brute strength, revealing an entire room coated with the stuff. Satisfied it wasn’t dangerous (and finding nothing of value at first) they turned to the other rooms.
Polycarp was now available to disable the locks. The first room was only a small closet, but the second contained three large structures incubating some kind of creature and a row of large eggs, all coated and buried under a layer of the waxy goop. The party debated about what to do when one of the structures erupted with a terrifying shriek, and the other two split open to reveal strange crab-like and obviously hostile creatures.
Polycarp leapt into action first, shooting one of the newly-emerged creatures with a well-placed bowshot. Ignomine then charged in with a furious assault that killed one outright. Artas dealt another one a mighty blow, but was subject to its attack. He avoided its fangs but was wrapped up in its ten-legged grip, his mighty frame the only thing allowing him to shrug off its venom. Polycarp finished off another, and Ignomine charged in to free Artas. Completely oblivious to his teammates’ danger, Drael was having a successful time in the main chamber searching the bodies of the undead smashed by the Devils for their loot, finding among other things a powerful evil sword and a headband that augmented his sorcerous powers.
With the Keepers dispatched, as the creatures of the Wax Forests and denizens of the Croach are called, the party turned its attention to the strange eggs coated in the layer of goo. Aramil had heard the cries of his allies and appeared just as the battle was ending, but his expertise proved useful in identifying them as dragon eggs. Four of them, in fact: one blue, one bronze, and two green. Taking advantage of Polycarp’s skill, the group prised the Bronze egg free, but disturbing the coating shattered the remaining eggs. Aramil gathered up the pieces of shell, thinking they may be useful later.
With that, and with only minutes to spare, the party fled the dungeon. Ignomine paid his respects to this lost temple of civilization and felt a fleeting memory of regret, labeling this the veins of a lost empire. The enormous statues of Arela’s pantheon, including Sidus, Rovagug, Calistria, Asmodeus, Abadar, and others collapsed into a heap of rubble at the hands of the Fallen Angel.
The party spent the night at the abandoned house, then made their way to Freeport. Drael expedited the journey with conjured mounts, turning a day’s journey into the work of a few hours. In Freeport the party rested and refreshed themselves and resupplied before continuing on to Shivar. At least, that was the plan…
Polycarp was in possession of the evil sword that Drael had found. Polycarp had no real use for it, but what he did want was information. Seeking information on the agent that had knocked him unconscious and impersonated him earlier, he bartered the sword with some street toughs that claimed to know something. They told him that the Free Shivar movement had used similar tactics in the past. With that, they parted ways.
Now that the sword was no longer in his possession, Polycarp immediately realized he had to have it. He tailed the toughs back to their base, a warehouse in town, and infiltrated the building through the back. After assessing the situation he returned to the group and revealed his actions. Ignomine and Artas were not about to let an evil weapon remain in the hands of a street gang (something Polycarp undoubtedly realized) and set off to reclaim it, along with Aramil and Polycarp.
At the door of the warehouse (and suddenly sans Polycarp) the three confronted the toughs. Polycarp once more snuck into the back and tried to find the sword. Failing that, he set fire to the warehouse and absconded. After some tense negotiation and intimidation, the leader of the gang came out. A hooded figure that revealed himself as an elf, he returned the sword for some information and warned the party about ever coming around there again.
That settled, the party set off for Shivar. Halfway there, they discovered a merchant train that had been raided and ransacked, apparently assaulted by goblins. A mysterious figure was looting one of the wagons, tossing aside merchant and goblin bodies alike. Polycarp’s attempts at arrowpoint intimidation seemed to have no effect, and a direct hit seemed completely ineffective.
Ignoring the stranger’s irreverent comments, the party decided to follow the tracks apparently left by the caravan survivors in the hopes of possibly saving them (or at least a reward). Superb tracking by Aramil revealed the presence of , wounded in the attack, hiding in the bushes. Jenet explained that she had been slowing down her compatriots Aurora and Gordimar and had gone to ground rather than risking all their lives. With that, the party decided to continue on towards Shivar rather than risk further delays (and their lives) for the bounty hunters. Just outside of Shivar they discovered an even more alarming sight: hundreds of goblins, members of multiple different bands and tribes, clear-cutting the forest and constructing multiple large devices for some unknown purpose.
Once in Shivar, they encountered a patrol of Ignomine guards and alerted them to the goblin camp’s presence. They were dismissive, but Ignomine and Ignomine insisted on warning the city. The guard captain finally agreed and sent a guard to escort them to Fort Vigilance. As Ignomine and Polycarp still had bounties on their heads, some fast talking attempted to allow them to split off under the guise of going to Fort Justice. Before that was necessary, though, the guard was knocked unconscious by a female that gestured the party towards private conversation. Ignomine remained behind to tend to the guard while the rest of the party left to speak with the assailant.