You guys started in the cave from which you fought the skeletal troll the day before, packed up camp and hit the road. On the road you left the forested area and the road took you through a grassy hills top terrain. After going for awhile without incident some of your party noticed you where being stalked by Wolves, a pack of 8 wolves to be exact. You guys where able to fight them off with only 2 people really getting hurt bad.
Later that day some of your party also noticed you where being followed/tracked by some kind of b lack bird high in the sky. Polycarp decided to shoot it, and put an arrow into it. It flew away, he shot at it a couple more times but it got away still flapping its wings.
Later on the road you passed a sign that noted the town of Freeport was about 35 miles up the road, which is 15 miles past when you where going to be leaving the road on your way to Rufus’s destination. Not long after you met up with 2 carts coming the other way, they pulled up to chit chat. Polycarp left the wagon and went to ground all sneaky like, because he has trust issues.
The wagons looked like regular trade wagons, with the symbol of the Shivar Merchants Guild on prominent display on either side of both wagons. Upon closer inspection it was clear that the drivers of the wagons where well armed and armored individuals, and that the tarps covering the wagons concealed additional people. While Rufus and Artis where talking to the wagons drivers, Polycapr scared the crap out of the guys in the rear most wagon under the top by asking them “Whatcha doing” from his concealment in the tall grass. After the initial “Oh Shit” moment it caused the now known to be Bounty Hunters, Artis calmed the situation, explaining that one of your group was out hiding in the grass and that he means no harm.
You learned that this group of bounty hunters as by traveling this road up and down for three days, hoping to be attacked by goblins to collect the 35 GP per head bounty on goblin raiders the Kharlin Army has put out. To collect the bounty requires the goblins heads, and their primary weapons, which Kharlin is offering full market price for (Which since all the weapons you guys took from the goblins ot this point were Master Work, is considerably more money than the bounty itselve). Aurora, the wagons driver for the first wagon offers for your to stay at their camp for the night, offering protection and security in exchange for details about the goblin attacks you experienced. After polity refusing, a half orc driving the second wagon offeres to pay YOU full market price for the weapons YOU have taken off the goblins, claiming they can just find some other goblins whos heads they can take for the bounty. With all that gold gingling in your minds eye no one did a sense motive on him, and you agreed to follow them back to their camp. You noticed before they left the Half Orc joined Aurora and Gordimer in their wagon.
On the way back to their camp you noticed the return of the black bird, which followed you all the way to the bounty hunter camp and than left.
At the bounty hunters camp Polycarp choose not to enter with the rest of you, he and Gordon being the only two to stay out of the camp. For once Polycarps trust issues paid off for the party big time, as he snuck around the camp he got within ear shot of one of the two large tents they had set up and heard the half orc enter (Roarvick) and inform his fellow bounty hunters to be ready, because Artas and Polycarp have 1,000gp and 500gp bounties on their heads respectively.
Polycarp thought this was awesome, and going against his initial instinct to just take his chance and ditch everyone right then and there, he went into the camp to inform the rest of the group of the issue.
Meanwhile Bartimus, the bounty hunters “money guy”, appraises the weapons you guys took off the goblins and offers you 4 diamonds (2000gp), 1000 gp and 50000 silver for it (3500 g total), which you except and Artas takes possession of.
Enter Polycarp to gather the group around and discuss their issue. Rufus is left talking to the bounty hunters about the bounties they go after, their camp here, and other local news.
At this time Aurora, Roarvick and Gordimer leave the camp to go have a chat in the woods away from prying ears (they think)
Upon some light discussion as to why those two have such a large price on their heads, Vyktor was kind enough to cast disguise self on Artas, so that he looked like the Drow Cleric instead of a walking bag of gold, and Artas walked right out of the camp on the pretense of going to commune with is god.
Polycarp follows Aurora Roarvick and Gordimer out and hears them in heated discussion, it is apparent that Aurora and Gordimer disagree with Roarvick as to how to proceed. While this is going on Polycarp sees Gordon leave the camp and go to ground.
After while Aurora, Roarvick and Gordimer come back into camp, and start looking for Artas and Polycarp. Not being able to find them, Roarvick starts aggressively questioning Rufus, who has no idea at all what is going on. Aurora and Gordimer go over to Dreal and Aramil with similar, if not AS threatening questions.
Jenet, not liking how Roervick is speaking to her employeers, gets in his face and theyt get into a half orc shouting match. The rest of the bounty hunters look on at the ellivated tension, they all know about the bounty at this point but also know that Aurora Gordimer and Roarvick would be having disagreements as how to handle this, and no one is eager to interject.
It is at this point Polycarp gets a tap on his shoulder, watching all of this from outside the camp. Gordon and snuck up behind him and says bluntly"You got us into this mess, how are you getting us out?" It is apparent he has overheard the talk of the bounties and knows all about it. Polycarp not having any better ideas than Gordon going in there and trying to kill everyone, something Gordon isn’t eager to do since it would be 12 on 1. Gordon asks if Polycarp thinks he could get to Rufus and get him out without being able to see where he is going. Polycarp says yes, and Gordon says fine, go on my signal, and sneaks off towards the camp.
Polycarp sneaks around to the back of the camp again, and suddenly notices a very thick Mist obscure about a quarter of the camp, swallowing Roarvick, Rufus, Jenet and Vyktor (who is hiding in a wagon next to Roarvick) hiding them from view. Polycarp takes this as the signal, and by memory and with impressive skills of dexterity is able to run to Rufus, grab his hand, and lead him out of the fog bank and camp.
At the same time Roarvick lets out a loud and painfull scream. Aurora draw her bow and points it right at Dreals face, Aramil sees Polycarp run out with Rufus and runs after them. Jenet shouts “You son of a bitch” in orcish and attacks Roarvick (though no one can see it happen since they are in the fog bank, by Vyktor hears the whole thing). Roarvick in turn attacks Jenet, and knocks her out in one hit. Following that Vyktor hears him screen again, hit the ground, and then a very wet sound follow.
Meanwhile, Aurora shouts at Dreal “What the fuck are you people doing”, with here bow pointed at his face. He replies “I have no idea”, and makes a run for it. She shoots him. She shoots him hard. But he runs off with a big ass arrow in his chest. Gordimer, a big ass human in full plate, draws his bastard sword and goes running after him.
At this point Aramil sees other shapes out in the woods, watching the camp.
Polycarp hides in th woods with Rufus, but sees one of the shapes about 20 feet from him and shoots it with is bow. Turns out it is a Goblin. The Goblin, and 2 others, fire back. But since they don’t see Polycarp, they shoot Rufus. A lot. Rufus doesn’t handle this well and pretty much does notihng of use byt bleed for the rest of the encounter.
With the camp obvoise under observation/assault by goblins, the bounty hunters stop trying to get you guys and you work together to take down the goblin scouts. You notice they are much more skilled and a lot tougher than the goblins you fought before. You eventually kill 2, and Gordimer knocks one out and takes him prisoner. Vyktor works out a deal with him in which you guys give them the Goblin map and the location of the Goblin camp in exchange for letting Polycarp and Artas leave in peace. They agree, since they didn’t recall the bounty on Artas and Polycarps head when they invited you to camp, and only Roarvick wanted to turn on their offer of safty for the night to get the bounty. Gordimer says he is confident he can convince Roarvick to go along with this if you give them the map. Turns out to be a non issues, since Roarvick is very much dead, and has been dismembered in a style common among the Goblin tribes in the region when they take down a particularly powerful foe. His death is easily pinned on Goblins that snuck into the camp, and the tension is resolved. (And the DM gets pissed because he never got to use any of Roarvicks abilities).
You leave the camp the next morning in a hurry, Gordimer having promise Artas safety for the night, but that if he ever came across him or Polycarp again he would collect them for the bounty. At this time Polycarp reveals that he also had looted a map from the Goblins from session one, and having some of the goblin writing on it translated was able to identify 2 ambush points you would be crossing on your way. Also of note was the symbol for the Shivar Merchants guild labeled “Avoid” and the symbol for the Kharlin army labelled “Attack”.
You make it to one of the ambush points without issues. Polycapr goes to unvestigate and finds it unmanned. Once again his natrual distrust of the univers works in the parties favor, because he sits and watches the sight for aboiut 20 minutes and sees 3 goblin archers enter fighting positions in trees, and a 4th goblin hitch 3 goblin dogs to a log and drag it across the trail. A 5th goblinoid is heard by not seen. He goes back and reports this to the group.
Iti s decided that polycarp will sneak up and attack the goblin and goblin dogs on the ground, while Artas takes the road up to support. Vyktor and Dreal come up the other side in the woods to support once they hear the party start, and Jenet stays with Vyktor. Aramil, Timmy, and Gordon stay with the wagon and Rufus.
Polycapr burns the first Goblin to death with some alchemist fire he took of the Goblin scouts the night before. And burns up the Goblin dogs too. Dreal gets rushed and crushed by a Goblin Snake, which Artas is kind enough to chop in half for him with an impressive critical hit. One of the Archers is burned out, and the other two are shot at with bolt and magic until dead.
Continuing on the trail, you make it several more hours without incident, and decide to make camp for the night at the sight of an old abandoned cottage. The cottage is sloppy stone work built upon the foundation of some ancient Arelan structure. what look like the foundation for large towers surround the cottage.
Upon opening the cottage door, Artas is rushed by a Dire rat which is killed easily.
Coming further into the cottage, there is a rustling and scratching sound coming from some rotted stairs. When Artas gets close enough, he is rushed by about 100 rats, which swarm over him scratching and biting. Lucky for him, Dreal puts ALL of the rats asleep, and they spend the next 15 minutes stomping them all to death. Timmy helps himself to some rat.
After searching the cottage, Vyktor found a vial of Elixr of Truth, Dreal finds some boots of Winterwalk, and Polycarp finds a Phylactery of Faithfullness.
Inspecting the outside of the cottage, one of the old tower foundations is found to contain some stone stairs under some brush. At the base of the stairs is a large stone door, with obvious signs of attempted entry by physical force. The door has no hinges or handle, and reads as magical under detect magic. After searching the area the group finds a stone panel, that when removed revealed a lever, and a stone ‘display’ of sorts with the number 10 scribed into it with deep black ink. The lever was flanked on either side by metal plats with suspicious cut outs.
Polycapr ties his rope to the lever and pulls it, sure enough the panels close on what would have been his hand. More odd still, the scribed 10 burns away to a 9, which burns away to an 8. Each number burning brighter and more sinister than the last. Polycarp reset the switch and the 10 returned.
This unsettled much of the group, who wanted to investigate the mechanism and try to figure out what ti does and how to get around it. Polycarp, not being the most patient and definitely being the most reckless, decided he was going to flip the switch and just let it count down. Everyone got well away, he flipped the switch and ran, and it counted down. The burning away numbers got brighter and brighter to the point that the stairs where billowing light by the end, and then it just stopped.
When the group approached and looked down the stairs they saw the door had opened, and nothing else. Behind the door was a spiral stair case that decended about 30 feet into the earth, and emptied into a rectangular room. Aramil found a pit trap at the bottom of the stairs, which Polycarp was able to disable. Upon entering the room Polycarp noticed a giant spider in a web up in the 20ft high ceiling.
Polycarp shot it, it webbed the entrance, and than the druid got covered in a spider swarm. The party said “Screw this” and threw another alchemical fire vial at the web, letting it burn the spiders off of Aramil and letting the web burn out for 20 minutes. The party then took pot shots at the spiders until one was dead. A second spider also took some damage, but having seen its buddy die and having no where to go, it rushed the stairs and Artas hacked away at it.
In the room was found a secret door, a 10 heavy stone door, and a skeleton with armor and shield. The secret door was locked, and Polycarp was able to pick it.
This lead to another rectangular room which appeared to be a library. Two magical books where found on a bookcase and taken by Dreal, and Vyktor searched the desk and found a magic ring, a ring of protection +1 that he gave to Artas. The room had a 10 foot stone door which Polycarp was able to unlock again, which emptied out into a hallway. Artas walked out and was attacked by 4 skeletons and a zombie. The party was able to beat the undead, and thats where we ended it. The hallway has a bunch of other doors in it and that’s it.
Total XP for the session is 2955 each. Which puts you one goblin dog away from level 3…..